
Have you ever finished a book and wished you could choose what happened next? Or played a video game where the story felt flat, even if the graphics were amazing? Welcome to the exciting world of “story games” – a unique blend of narrative and interactivity where the reader becomes the player, and their choices shape the unfolding fiction.
Story games, also known as interactive fiction, visual novels, or choice-based narratives, offer an powerful way to engage audiences. They bridge the gap between traditional storytelling and gaming, creating an immersive experience where player agency drives the plot. From text adventures of old to modern narrative masterpieces, these games invite you not just to read a story, but to live it.
If you’re fascinated by the idea of crafting a narrative that branches, adapts, and responds to player decisions, then you’re ready to learn how to write a story game. It’s an intricate dance between narrative design and game mechanics, but with the right approach, you can bring your interactive vision to life.
Phase 1: The Narrative Foundation – Concept & Core Idea
Every great story game, like any piece of art, starts with a strong narrative core.
1. The “What If” & Core Premise: Your Guiding Star
Before you think about choices, define the central idea of your story.
- What’s the core conflict or mystery? (e.g., “What if you woke up with amnesia in a haunted house and had to escape?”)
- What’s the genre? (e.g., fantasy, sci-fi, mystery, horror, slice-of-life, coming-of-age). Your genre will heavily influence the types of choices, characters, and settings you create.
- What’s the emotional hook? What feeling or theme do you want players to experience? (e.g., fear, triumph, moral dilemma, friendship).
2. Target Audience: Who Are You Playing For?
Understanding your audience dictates complexity, themes, and content.
- Adults: Can handle complex themes, nuanced moral choices, and mature content.
- Teens/Young Adults: Often appreciate coming-of-age themes, social issues, and strong character development.
- Children: Requires simpler language, clear choices, and age-appropriate themes. Focus on positive outcomes and clear lessons. A story game for children might focus on simple decision-making puzzles.
3. Character(s): Who is the Player (and Who Else is There)?
- Player Character: Is the player embodying a pre-defined character with a specific backstory and personality (e.g., a seasoned detective), or are they more of a blank slate that players can project themselves onto? Define their core motivation and initial flaws.
- Non-Player Characters (NPCs): These are crucial! They interact with the player, offer clues, present obstacles, and react to player choices. Give them distinct personalities, motivations, and relationships with the player.
4. World-Building: Just Enough to Interact
Unlike a linear novel where you might spend pages describing a city, in a story game, descriptions should often serve the purpose of interaction.
- Key Locations: Where do important choices or events happen?
- Rules of the World: If it’s a fantasy or sci-fi setting, what are the basic rules of magic, technology, or society that affect player choices?
- Sensory Details: Use strong sensory descriptions to immerse the player without bogging down the pacing.
Phase 2: Designing Interactivity – The Game Mechanics
This is where your story becomes a game. You’re mapping out possibilities.
1. Choice-Based Narrative: Branching Paths
This is the core of most story games. How do player choices affect the narrative?
- Linear with Choices: The simplest. Choices might affect a line of dialogue or a small scene, but the story quickly funnels back to a main, linear path. Great for beginners.
- Branching & Converging: Paths diverge for a while based on choices but eventually lead back to common plot points or endings. This offers more player agency without infinite complexity.
- Tree/Exploding Diagram: Paths continually diverge, creating a vast number of unique routes and endings. Highly complex to write and manage, best for experienced creators.
2. Types of Choices: What Can the Player Do?
- Dialogue Choices: “What do you say?” Affects relationships, gathers information, or changes how NPCs perceive the player.
- Action Choices: “What do you do?” Affects the plot, leads to success or failure, or opens new paths.
- Moral Dilemmas: “What’s the right thing to do?” Challenges the player’s ethics, often leading to consequences that aren’t immediately obvious.
- Time-Based Choices: “Decide quickly!” Adds urgency and tension, forcing snap decisions.
3. Consequences: Making Choices Matter
This is vital for player engagement. Choices must have clear, even if subtle, consequences.
- Immediate Consequences: A choice leads directly to a positive or negative outcome in the next scene.
- Long-Term Consequences: A seemingly small choice early on has a significant impact many chapters later (e.g., an item picked up, a friendship formed).
- Subtle Consequences: A choice might change an NPC’s opinion of the player, influencing future interactions.
- Dramatic Consequences: A choice leads to a character’s death, a major plot twist, or a different ending.
4. States/Variables (Advanced): Tracking Progress
For more complex games, you might need to track variables that influence later events.
- Inventory: Does the player pick up items? You need to track if they have “key,” “map,” etc.
- Relationships: Does a character like/dislike the player? (e.g., a “Friendship Score” that affects dialogue options).
- Skills/Attributes: Does the player’s “bravery” or “intelligence” stat affect their success in certain challenges? These variables allow you to write conditional narrative: “IF player has key, THEN they can open door.”
5. Endings: The Destination(s)
Plan for multiple endings. Even if one is the “true” ending, several variations based on major choices add replayability. Consider good, bad, neutral, or even secret endings.
Phase 3: Writing the Narrative – The Story Content
Once you’ve mapped out your branches, it’s time to write the actual words.
1. Write in “Nodes” or “Scenes”: Chunk Your Story
Break your story into small, manageable chunks of text (sometimes called “nodes” or “passages”) that lead to a choice or to another piece of narrative. Each node should have a clear purpose.
2. Clear & Concise Prose: Guide the Player
Players need to understand their options quickly.
- Avoid overly long, dense descriptive passages just before a choice. Give just enough information for the player to make an informed decision.
- Use clear, direct language for choices themselves (e.g., “[1] Open the door. [2] Wait and listen.”).
3. Dialogue is Key: Driving Interaction
Most of your interactive content will be dialogue. Make it sharp, purposeful, and reflective of your characters’ personalities.
4. Show, Don’t Tell: Engage the Player
Just like in traditional fiction, use sensory details, actions, and character reactions to immerse the player in the world and emotional stakes.
5. Consistent Voice & Tone
Ensure your writing style remains consistent across all branches and dialogue options. This creates a cohesive player experience.
6. Signposting Choices
Clearly present the player’s options, typically with numbered lists or clear links.
Phase 4: Tools & Prototyping – Bringing it to Life
You don’t need to be a coding wizard to make a story game.
1. Software/Platforms:
- Twine: (Highly recommended for beginners) Free, open-source, web-based tool for creating interactive fiction. It uses a visual flowchart interface, making branching easy to see. No coding required for basic stories.
- Ink: (Inkle Studios’ own tool) A powerful scripting language for branching narratives, used for games like 80 Days. Offers more complexity than Twine but has a steeper learning curve.
- ChoiceScript: (From Choice of Games) A simple scripting language specifically designed for choice-based text games.
- Ren’Py: For visual novels (stories with static images, music, and text dialogue). Requires some basic scripting but is very user-friendly for this genre.
- RPG Maker, Unity/Unreal: For more complex games with extensive visuals, gameplay mechanics, and interactive art. These require significant game development skills.
2. Flowcharting: Your Visual Map
Before you even touch a writing tool, map out your narrative branches using flowcharts. You can use paper and pen, or digital tools like Lucidchart, Miro, or even simple drawing programs. This visual representation is crucial for understanding how choices connect and where paths diverge or converge.
3. Prototyping: Test Your System
As you write, regularly test your branches. Play through the game yourself. Do the choices lead where you expect? Are there any broken links or dead ends?
Phase 5: Iteration & Playtesting – Refinement is Key
The first draft of a story game is just the beginning.
1. Internal Playtesting: Be Your Own Player
Play through every single path in your game. Make different choices, try to break the story, and identify areas that feel clunky or illogical.
2. External Playtesting: Get Fresh Eyes
Have friends, family, or a dedicated playtesting group go through your game.
- Observe: Watch how they play. Do they get confused? Do they miss obvious choices?
- Feedback: Ask them about their experience. Did their choices feel meaningful? Was the story engaging? Did any parts feel unfair or frustrating?
3. Refine Choices & Consequences: Make Them Impactful
Based on feedback, adjust your choices. Are there enough meaningful options? Do the consequences (both immediate and long-term) feel satisfying and logical?
4. Bug Fixing (Narrative Logic): Ensure a Smooth Experience
This means ensuring no impossible loops, no dead ends without proper conclusions, and that all variables are tracking correctly.
Key Challenges to Keep in Mind:
- Scope Creep: Branching narratives can expand exponentially. Start small (e.g., a short story with 2-3 significant choices) before tackling a sprawling epic.
- Replayability: What makes players want to explore different paths? Different endings, hidden lore, or unique character interactions.
- Balancing Agency vs. Control: Give the player enough choices to feel in control, but not so many that the story loses its narrative thrust.
Writing a story game is an incredibly rewarding process, blending the creative freedom of storytelling with the engaging mechanics of gaming. It’s a chance to build worlds that respond to touch, characters that react to words, and narratives that reshape with every decision. Embrace the challenge, and let your interactive fiction come alive!